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Author SHA1 Message Date
Abhinav Sarkar 8631d00bcc Fixes boostfuel refill calculation. 2015-07-22 19:44:01 +05:30
13 changed files with 96 additions and 274 deletions

8
.gitignore vendored
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@ -15,11 +15,3 @@ cabal.sandbox.config
*.prof
*.aux
*.hp
# Vim
[._]*.s[a-w][a-z]
[._]s[a-w][a-z]
*.un~
Session.vim
.netrwhist
*~

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@ -1,7 +0,0 @@
module Main where
import Hastron.Game.Engine
import Hastron.Server.Types
main :: IO()
main = putStrLn "Hello World"

0
Player
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@ -1,2 +1,2 @@
import Distribution.Simple
import Distribution.Simple
main = defaultMain

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@ -1,50 +1,31 @@
-- Initial hastron.cabal generated by cabal init. For further
-- documentation, see http://haskell.org/cabal/users-guide/
name: hastron
version: 0.1.0.0
-- synopsis:
-- description:
license: MIT
license-file: LICENSE
author: Abhinav Sarkar
maintainer: abhinav@abhinavsarkar.net
-- copyright:
category: Game
build-type: Simple
extra-source-files: README.md
cabal-version: >=1.10
library
default-language: Haskell2010
ghc-options: -Wall
hs-source-dirs: src
exposed-modules:
Hastron.Server.Types
Hastron.Utils
Hastron.Game.Player
Hastron.Game.Types
Hastron.Game.Engine
build-depends:
base >=4.7 && <4.9,
text >=1.2 && <1.3,
unordered-containers >=0.2.5 && <0.3,
hashable >=1.2 && <1.3
executable hastron
main-is: Main.hs
ghc-options: -Wall
build-depends:
base >=4.7 && <4.9,
hastron
other-modules: Hastron.Server.Types
-- other-extensions:
build-depends: base >=4.7 && <4.9,
text >=1.2 && <1.3,
unordered-containers >=0.2.5 && <0.3,
dlist >= 0.7 && <0.8,
mtl >= 2.2 && <2.3,
bifunctors >=5 && <6,
hashable >=1.2 && <1.3
hs-source-dirs: src
default-language: Haskell2010
test-suite test
type: exitcode-stdio-1.0
ghc-options: -Wall
default-language: Haskell2010
hs-source-dirs: tests
main-is: TestMain.hs
build-depends:
base >=4.7 && <4.9,
hastron,
tasty >=0.10 && <0.11,
tasty-hunit >=0.9 && <0.10,
tasty-quickcheck >=0.8 && <0.9,
QuickCheck >=2.8 && <2.9
ghc-options: -Wall

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@ -34,7 +34,7 @@ stepGameEngine gameSettings gameMap player =
. (\rwst -> execRWST rwst gameSettings (gameMap, player))
. _runGameEngine
move :: Int -> GameEngine ()
move :: TimeInterval -> GameEngine ()
move timeElapsed = do
state <- get
settings <- ask
@ -48,7 +48,7 @@ move timeElapsed = do
where
(x, y) = playerPosition
(Velocity speed dir) = playerVelocity
PlayerBoost{ .. } = playerBoost
PlayerBoost{ .. } = playerBoost
dist =
timeElapsed * speed * (if boostActive && boostFuel > 0 then gameBoostFactor else 1)
@ -95,9 +95,6 @@ rightTurn Right = Down
rightTurn Up = Right
rightTurn Down = Left
noTurn :: Direction -> Direction
noTurn = id
turn :: (Direction -> Direction) -> GameEngine ()
turn turnFn = modify . second $ \player@Player{ playerVelocity = Velocity speed dir } ->
player { playerVelocity = Velocity speed $ turnFn dir }
@ -106,21 +103,21 @@ changeBoost :: Bool -> GameEngine ()
changeBoost boostActive = modify . second $ \player@Player{ .. } ->
player { playerBoost = playerBoost { boostActive = boostActive } }
refillBoost :: Int -> GameEngine ()
refillBoost :: Timestamp -> GameEngine ()
refillBoost timeElapsed = do
(gameMap, player@Player{ .. }) <- get
GameSettings{ .. } <- ask
let boostFuel' = floor (fromIntegral timeElapsed * gameBoostRefillFactor)
playerBoost' = playerBoost { boostFuel = boostFuel' }
playerBoost' = playerBoost { boostFuel = boostFuel playerBoost + boostFuel' }
put (gameMap, player { playerBoost = playerBoost' })
tell $ DList.fromList [OutPlayerBoostChange playerId playerBoost' | playerBoost /= playerBoost']
stepGame :: Game -> Int -> InEvent -> (Game, [OutEvent])
stepGame :: Game -> Timestamp -> InEvent -> (Game, [OutEvent])
stepGame game@Game{ gameMap = gameMap@GameMap{ .. }, .. } time = stepGame'
where
stepGame' (InPlayerTurnLeft playerId) = stepEvent playerId $ turn leftTurn
stepGame' (InPlayerTurnRight playerId) = stepEvent playerId $ turn rightTurn
stepGame' (InPlayerIdle playerId) = stepEvent playerId $ turn noTurn
stepGame' (InPlayerIdle playerId) = stepEvent playerId $ return ()
stepGame' (InPlayerBoostChange playerId boostActive) = stepEvent playerId $ changeBoost boostActive
stepEvent pId step =
@ -144,7 +141,7 @@ stepGame game@Game{ gameMap = gameMap@GameMap{ .. }, .. } time = stepGame'
score (x1, y1) (x2, y2) = abs (x1 - x2) + abs (y1 - y2)
runGame :: Game -> [(Int, InEvent)] -> (Game, [OutEvent])
runGame :: Game -> [(Timestamp, InEvent)] -> (Game, [OutEvent])
runGame initialGame =
foldl (\(game, outEvents) (time, inEvent) ->
fmap (outEvents ++) $ stepGame game time inEvent)

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@ -1,26 +0,0 @@
module Hastron.Game.Player where
import Hastron.Game.Types
import qualified Hastron.Utils as Utils
turn :: Direction -> Player -> Player
turn dir player = player { playerVelocity = changeDirection (playerVelocity player) dir }
where changeDirection (Velocity v _) d = Velocity v d
turnRight :: Player -> Player
turnRight player = turn (Utils.nextEnum (direction player)) player
turnLeft :: Player -> Player
turnLeft player = turn (Utils.prevEnum (direction player)) player
direction :: Player -> Direction
direction Player {playerVelocity=(Velocity _ dir)} = dir
toggleBoost :: PlayerBoost -> PlayerBoost
toggleBoost boost@(PlayerBoost { boostActive = curr }) = boost { boostActive = not curr }
updateBoostValue :: (Double -> Double) -> PlayerBoost -> PlayerBoost
updateBoostValue func boost@(PlayerBoost {boostFuel = fuel}) = boost { boostFuel = func fuel }
changeState :: PlayerState -> Player -> Player
changeState new player = player { playerState = new }

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@ -7,79 +7,78 @@ import Data.HashSet (HashSet)
import qualified Data.HashSet as Set
import Data.Tuple (swap)
type Point = (Int, Int)
type Point = (Int, Int)
data Direction = Left
| Up
| Right
| Down
deriving (Show, Eq, Ord, Enum, Bounded)
type Timestamp = Int
data Velocity = Velocity Int Direction deriving (Show, Eq, Ord)
type TimeInterval = Int
type PlayerId = Int
data Direction = Left | Right | Up | Down deriving (Show, Eq, Ord, Enum)
data PlayerState = PlayerAlive
| PlayerDead
| PlayerDisconnected
| PlayerLeft
deriving (Show, Eq, Ord, Enum, Bounded)
data Velocity = Velocity Int Direction deriving (Show, Eq, Ord)
type PlayerTrail = [Point]
type PlayerId = Int
data PlayerBoost = PlayerBoost { boostActive :: Bool
, boostFuel :: Int
} deriving (Show, Eq)
data PlayerState = PlayerAlive
| PlayerDead
| PlayerDisconnected
| PlayerLeft
deriving (Show, Eq, Ord, Enum)
type PlayerScore = Int
type PlayerTrail = [Point]
data Player = Player { playerId :: PlayerId
, playerState :: PlayerState
, playerPosition :: Point
, playerVelocity :: Velocity
, playerTrail :: PlayerTrail
, playerBoost :: PlayerBoost
, playerScore :: PlayerScore
, playerLastEventTime :: Int
} deriving (Show, Eq)
data PlayerBoost = PlayerBoost { boostActive :: Bool
, boostFuel :: Int
} deriving (Show, Eq)
type PlayerScore = Int
data Player = Player { playerId :: PlayerId
, playerState :: PlayerState
, playerPosition :: Point
, playerVelocity :: Velocity
, playerTrail :: PlayerTrail
, playerBoost :: PlayerBoost
, playerScore :: PlayerScore
, playerLastEventTime :: Int
} deriving (Show, Eq)
data PlayerEndState = PlayerWinner | PlayerLoser | PlayerDropped
deriving (Show, Eq, Ord, Enum, Bounded)
deriving (Show, Eq, Ord, Enum)
data GameState = GameStarted | GameInit | GameFinished
deriving (Show, Eq, Ord, Enum)
data GameState = GameStarted | GameInit | GameFinished
deriving (Show, Eq, Ord, Enum)
data GameMap = GameMap { size :: Int
, gameMapBlockedPoints :: HashSet Point }
deriving (Show, Eq)
data GameMap = GameMap { size :: Int
, gameMapBlockedPoints :: HashSet Point
} deriving (Show, Eq)
data GameSettings = GameSettings { gameBoostFactor :: Int
, gameBoostRefillFactor :: Double
}
data GameSettings = GameSettings { gameBoostFactor :: Int
, gameBoostRefillFactor :: Double
} deriving (Show, Eq)
data Game = Game { gamePlayers :: HashMap PlayerId Player
, gameState :: GameState
, gameSettings :: GameSettings
, gameMap :: GameMap
} deriving (Show, Eq)
type GameResult = HashMap PlayerId (PlayerScore, PlayerEndState)
data InEvent = InPlayerTurnLeft PlayerId
| InPlayerTurnRight PlayerId
| InPlayerBoostChange PlayerId Bool
| InPlayerStateChange PlayerId PlayerState
| InPlayerIdle PlayerId
deriving (Show, Eq, Ord)
data OutEvent = OutPlayerPosition PlayerId Point Direction
| OutPlayerStateChange PlayerId PlayerState
| OutPlayerBoostChange PlayerId PlayerBoost
| OutGameStateChange GameState
| OutGameOver GameResult
deriving (Show, Eq)
data Game = Game { gamePlayers :: HashMap PlayerId Player
, gameState :: GameState
, gameSettings :: GameSettings
, gameMap :: GameMap
} deriving (Show, Eq)
type GameResult = HashMap PlayerId (PlayerScore, PlayerEndState)
data InEvent = InPlayerTurnLeft PlayerId
| InPlayerTurnRight PlayerId
| InPlayerBoostChange PlayerId Bool
| InPlayerStateChange PlayerId PlayerState
| InPlayerIdle PlayerId
deriving (Show, Eq, Ord)
data OutEvent = OutPlayerPosition PlayerId Point Direction
| OutPlayerStateChange PlayerId PlayerState
| OutPlayerBoostChange PlayerId PlayerBoost
| OutGameStateChange GameState
| OutGameOver GameResult
deriving (Show, Eq)
newGameMap :: Int -> GameMap
newGameMap size = GameMap size $ Set.fromList borderPoints
where
@ -87,18 +86,18 @@ newGameMap size = GameMap size $ Set.fromList borderPoints
in xs ++ map swap xs
newGame :: Int -> GameSettings -> Game
newGame size gameSettings = Game { gamePlayers = Map.empty
, gameState = GameInit
, gameSettings = gameSettings
, gameMap = newGameMap size
}
newGame size gameSettings = Game { gamePlayers = Map.empty
, gameState = GameInit
, gameSettings = gameSettings
, gameMap = newGameMap size
}
newPlayer :: Int -> Point -> Velocity -> Int -> Player
newPlayer pId pos velocity boost =
Player pId PlayerAlive pos velocity [pos] (PlayerBoost False boost) 0 0
addPlayer :: Game -> Player -> Game
addPlayer game@Game{gameMap = gameMap@GameMap{..}, ..} player@Player{..} =
addPlayer game@Game{ gameMap = gameMap@GameMap{ .. }, .. } player@Player{ .. } =
game { gamePlayers = Map.insert playerId player gamePlayers
, gameMap = gameMap { gameMapBlockedPoints =
Set.insert playerPosition gameMapBlockedPoints }}
Set.insert playerPosition gameMapBlockedPoints } }

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@ -1,11 +0,0 @@
module Hastron.Utils where
nextEnum :: (Enum a, Bounded a) => a -> a
nextEnum = turnEnum 1
prevEnum :: (Enum a, Bounded a) => a -> a
prevEnum = turnEnum (-1)
turnEnum :: (Enum a, Bounded a) => Int -> a -> a
turnEnum n e = toEnum $ mod (sum [fromEnum e, n]) enumLength
where enumLength = succ (fromEnum (maxBound `asTypeOf` e))

7
src/Main.hs Normal file
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@ -0,0 +1,7 @@
module Main where
import Hastron.Server.Types
import Hastron.Game.Engine
main :: IO()
main = putStrLn "Hello World"

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@ -1,63 +0,0 @@
module Hastron.Game.TestPlayer where
import qualified Test.QuickCheck.Arbitrary as Arbit
import qualified Test.Tasty as Test
import qualified Test.Tasty.QuickCheck as QC
import qualified Hastron.Game.Player as Player
import qualified Hastron.Game.Types as Types
import qualified Hastron.Utils as Utils
properties :: Test.TestTree
properties = Test.testGroup "Player Properties"
[ QC.testProperty "Turn player right" prop_turn_player_right
, QC.testProperty "Turn player left" prop_turn_player_left
]
-- | Arbitrary instance declarations
instance Arbit.Arbitrary Types.Direction where
arbitrary = Arbit.arbitraryBoundedEnum
instance Arbit.Arbitrary Types.Velocity where
arbitrary = do
vel <- Arbit.arbitrary
dir <- Arbit.arbitrary
return $ Types.Velocity vel dir
instance Arbit.Arbitrary Types.PlayerState where
arbitrary = Arbit.arbitraryBoundedEnum
instance Arbit.Arbitrary Types.PlayerBoost where
arbitrary = do
active <- Arbit.arbitrary
fuel <- Arbit.arbitrary
return Types.PlayerBoost { Types.boostActive = active, Types.boostFuel = fuel }
instance Arbit.Arbitrary Types.Player where
arbitrary = do
id <- Arbit.arbitrary
state <- Arbit.arbitrary
position <- Arbit.arbitrary
velocity <- Arbit.arbitrary
trail <- Arbit.arbitrary
boost <- Arbit.arbitrary
score <- Arbit.arbitrary
return Types.Player { Types.playerId = id
, Types.playerState = state
, Types.playerPosition = position
, Types.playerVelocity = velocity
, Types.playerTrail = trail
, Types.playerBoost = boost
, Types.playerScore = score
}
instance Arbit.Arbitrary Types.PlayerEndState where
arbitrary = Arbit.arbitraryBoundedEnum
-- | Properties
prop_turn_player_right :: Types.Player -> Bool
prop_turn_player_right player = (Player.direction . Player.turnRight) player == (Utils.nextEnum . Player.direction) player
prop_turn_player_left :: Types.Player -> Bool
prop_turn_player_left player = (Player.direction . Player.turnLeft) player == (Utils.prevEnum . Player.direction) player

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@ -1,24 +0,0 @@
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
module Hastron.TestUtils (properties) where
import qualified Test.QuickCheck.Arbitrary as Arbit
import qualified Test.Tasty as Test
import qualified Test.Tasty.QuickCheck as QC
import qualified Hastron.Utils as Utils
newtype Enum' a = Enum' a
deriving (Eq, Bounded, Enum, Show)
instance (Enum a, Bounded a) => Arbit.Arbitrary (Enum' a) where
arbitrary = Arbit.arbitraryBoundedEnum
properties :: Test.TestTree
properties = Test.testGroup "Utils Properties"
[ QC.testProperty "Additive inverse for turning" $
\n e -> prop_additive_turning_inverse (n :: Int) (e :: Enum' Char)
]
prop_additive_turning_inverse :: (Eq a, Show a, Enum a, Bounded a) => Int -> Enum' a -> Bool
prop_additive_turning_inverse n (Enum' e) = e == ((Utils.turnEnum n) . (Utils.turnEnum (-n))) e

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@ -1,23 +0,0 @@
module Main where
import qualified Test.Tasty as Tasty
import qualified Hastron.Game.TestPlayer as Player
import qualified Hastron.TestUtils as Utils
main :: IO ()
main = Tasty.defaultMain tests
tests :: Tasty.TestTree
tests = Tasty.testGroup "Tests" [properties, unitTests]
unitTests :: Tasty.TestTree
unitTests = Tasty.testGroup "Unit Tests" [hUnitTests]
properties :: Tasty.TestTree
properties = Tasty.testGroup "Quickcheck properties" [ Utils.properties
, Player.properties
]
hUnitTests :: Tasty.TestTree
hUnitTests = Tasty.testGroup "HUnit unit tests" []