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@ -50,14 +50,32 @@
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pos-next [(+ x (* vel-x tick)) (+ y (* vel-y tick))]]
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(>! pos-out pos-next))))
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(defn collision-detector
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[{:keys [width height padding]}
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ticks ball-state pos pl-pos pr-pos vel-in vel-out]
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(let [adjust-v (fn [p v size]
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(cond
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(< p padding) [(abs v) :collision]
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(> p (- size padding)) [(- (abs v)) :collision]
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:else [v :moving]))]
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(defn collision-detector
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[{:keys [width height padding paddle-size paddle-width]}
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ticks game-state pos pl-pos pr-pos vel-in vel-out]
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(let [adjust-v (fn [state v] [(condp = state
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:collision-left (abs v)
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:collision-right (- (abs v))
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:moving v
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:gameover 0)
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state])
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detect-y-collision (fn [y] (cond
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(< y padding) :collision-left
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(> y (- height padding)) :collision-right
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:else :moving))
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detect-x-collision (fn [x y pl-pos pr-pos]
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(cond
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(< x (+ paddle-width padding))
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(if (and (> y (+ pl-pos padding))
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(< y (- (+ pl-pos paddle-size) padding)))
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:collision-left
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:gameover)
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(> x (- width (+ paddle-width padding)))
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(if (and (> y (+ pr-pos padding))
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(< y (- (+ pr-pos paddle-size) padding)))
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:collision-right
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:gameover)
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:else :moving))]
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(go-loop
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(let [tick (<! ticks)
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[vel-x vel-y] (<! vel-in)
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@ -65,96 +83,125 @@
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pl-pos (<! pl-pos)
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pr-pos (<! pr-pos)
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[xn yn] [(+ x (* vel-x tick)) (+ y (* vel-y tick))]
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[vel-xn bs-x] (adjust-v xn vel-x width)
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[vel-yn bs-y] (adjust-v yn vel-y height)]
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[vel-xn bs-x] (adjust-v (detect-x-collision xn yn pl-pos pr-pos) vel-x)
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[vel-yn bs-y] (adjust-v (detect-y-collision yn) vel-y)]
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(>! vel-out [vel-xn vel-yn])
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(>! ball-state
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(if (or (= bs-x :collision) (= bs-y :collision)) :collision :moving))))))
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(>! game-state
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(cond
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(= bs-x :gameover) :gameover
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(or (= bs-x :collision-left) (= bs-x :collision-right)
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(= bs-y :collision-left) (= bs-y :collision-right)) :collision
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:else :moving))))))
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(defn paddle-positioner [keycodes max-y movement pos-in pos-out]
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(let [keys (h/key-chan keycodes)]
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(go-loop
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(let [dir (<! keys)
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pos (<! pos-in)]
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(let [pos (<! pos-in)]
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(>! pos-out
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(condp = dir
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(condp = (<! keys)
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:up (max (- pos movement) 0)
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:down (min (+ pos movement) max-y)))))))
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(defn renderer [ball-state pos vel pl-pos pr-pos]
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(defn renderer [game-state pos vel pl-pos pr-pos]
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(let [pos-el (dom/by-id "pos")
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vel-el (dom/by-id "vel")
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ball-el (dom/by-id "ball")
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state-el (dom/by-id "state")
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lpaddle-el (dom/by-id "lpaddle")
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rpaddle-el (dom/by-id "rpaddle")]
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(go-loop
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(let [[x y] (<! pos)]
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(let [[x y] (<! pos)
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gs (<! game-state)]
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(dom/set-text! pos-el (map int [x y]))
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(dom/set-text! vel-el (<! vel))
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(dom/set-text! state-el (name gs))
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(doto ball-el
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(dom/set-attr! "cx" x)
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(dom/set-attr! "cy" y)
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(dom/set-style! "fill" (if (= :collision (<! ball-state)) "#0f0" "#000")))))
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(dom/set-attr! "cy" y))))
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(go-loop
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(dom/set-attr! lpaddle-el "y" (<! pl-pos)))
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(go-loop
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(dom/set-attr! rpaddle-el "y" (<! pr-pos)))))
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(defn ticker [frames stop-frames ticks game-state]
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(let [ticks-in (tick-chan (h/diff-chan frames))]
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(go-loop
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(if (not= :gameover (<! game-state))
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(>! ticks (<! ticks-in))
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(stop-frames)))))
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(defn game-setup [{:keys [width height padding paddle-size] :as layout} paddle-movement
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frames ball-state pos vel pl-pos pr-pos]
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frames stop-frames game-state pos vel pl-pos pr-pos]
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(let [max-y (- height paddle-size)
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[tick-pos tick-collsion tick-pl tick-pr] (h/multiplex (tick-chan (h/diff-chan frames)) 4)
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[pos-pos pos-collision pos-render] (h/multiplex pos 3)
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ticks (chan)
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[tick-pos tick-collsion tick-pl tick-pr] (h/multiplex ticks 4)
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[pos-in pos-collision pos-render] (h/multiplex pos 3)
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[vel-pos vel-collision vel-render] (h/multiplex vel 3)
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[pl-pos-pos pl-pos-collision pl-pos-render] (h/multiplex pl-pos 3)
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[pr-pos-pos pr-pos-collision pr-pos-render] (h/multiplex pr-pos 3)]
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(ball-positioner tick-pos vel-pos pos-pos pos)
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(collision-detector layout tick-collsion ball-state pos-collision
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[pl-pos-in pl-pos-collision pl-pos-render] (h/multiplex pl-pos 3)
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[pr-pos-in pr-pos-collision pr-pos-render] (h/multiplex pr-pos 3)
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[game-state-ticker game-state-render] (h/dup-chan game-state)]
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(ticker frames stop-frames ticks game-state-ticker)
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(ball-positioner tick-pos vel-pos pos-in pos)
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(collision-detector layout tick-collsion game-state pos-collision
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(h/sustain pl-pos-collision tick-pl)
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(h/sustain pr-pos-collision tick-pr)
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vel-collision vel)
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(paddle-positioner {83 :down 87 :up} max-y paddle-movement pl-pos-pos pl-pos)
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(paddle-positioner {38 :up 40 :down} max-y paddle-movement pr-pos-pos pr-pos)
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[ball-state pos-render vel-render pl-pos-render pr-pos-render]))
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(paddle-positioner {83 :down 87 :up} max-y paddle-movement pl-pos-in pl-pos)
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(paddle-positioner {38 :up 40 :down} max-y paddle-movement pr-pos-in pr-pos)
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[game-state-render pos-render vel-render pl-pos-render pr-pos-render]))
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(defn game-init [{:keys [height paddle-size] :as layout}
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{:keys [init-pos init-vel paddle-movement]} frames]
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{:keys [init-pos init-vel paddle-movement]} frames stop-frames]
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(let [init-paddle-pos (/ (- height paddle-size) 2)
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pos (chan 1)
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vel (chan 1)
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pl-pos (chan 1)
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pr-pos (chan 1)
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ball-state (chan 1)]
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game-state (chan 1)]
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(put! pos init-pos)
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(put! vel init-vel)
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(put! pl-pos init-paddle-pos)
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(put! pr-pos init-paddle-pos)
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(put! game-state :moving)
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(apply renderer
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(game-setup layout paddle-movement frames ball-state pos vel pl-pos pr-pos))))
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(game-setup layout paddle-movement frames stop-frames game-state pos vel pl-pos pr-pos))))
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(defn ^:export init []
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(let [frames (h/map-chan first (h/frame-chan))
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(let [[frames stop-frames] (h/frame-chan)
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[frames-fps frames-count frames-game] (h/multiplex frames 3)
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fps (h/map-chan #(/ 1000 %) (h/diff-chan frames-fps))
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frames-count (h/counting-chan frames-count)
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layout {:width 600
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:height 300
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layout {:width 800
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:height 400
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:padding 5
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:paddle-size 80}
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init-vals {:init-pos [5 100]
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:init-vel [0.2 0.22]
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:paddle-movement 10}
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:paddle-size 100
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:paddle-width 10
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:ball-radius 5}
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init-vals {:init-pos [50 100]
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:init-vel [0.3 0.33]
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:paddle-movement 20}
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fps-el (dom/by-id "fps")
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frame-el (dom/by-id "frame")]
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(doto (dom/by-id "canvas")
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(dom/set-style! "width" (str (:width layout) "px"))
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(dom/set-style! "height" (str (:height layout) "px")))
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(doto (dom/by-id "ball")
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(dom/set-attr! "r" (:ball-radius layout))
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(dom/set-attr! "cx" (first (:init-pos init-vals)))
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(dom/set-attr! "cy" (second (:init-pos init-vals))))
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(doseq [id ["lpaddle" "rpaddle"]]
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(doto (dom/by-id id)
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(dom/set-attr! "width" (:paddle-width layout))
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(dom/set-attr! "height" (:paddle-size layout))
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(dom/set-attr! "y" (/ (- (:height layout) (:paddle-size layout)) 2))))
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(dom/set-attr! (dom/by-id "lpaddle") "x" 0)
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(dom/set-attr! (dom/by-id "rpaddle") "x" (- (:width layout) (:paddle-width layout)))
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(go-loop
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(dom/set-text! fps-el (<! fps))
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(dom/set-text! frame-el (<! frames-count)))
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(game-init layout init-vals frames-game)))
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(game-init layout init-vals frames-game stop-frames)))
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