|
|
|
@ -32,102 +32,113 @@ |
|
|
|
|
|
|
|
|
|
(defn abs [x] (.abs js/Math x)) |
|
|
|
|
|
|
|
|
|
(defn tick-chan [frame-chan] |
|
|
|
|
(defn tick-chan [frames] |
|
|
|
|
(let [c (chan)] |
|
|
|
|
(go |
|
|
|
|
(loop [prev (<! frame-chan)] |
|
|
|
|
(let [t (<! frame-chan)] |
|
|
|
|
(loop [prev (<! frames)] |
|
|
|
|
(let [t (<! frames)] |
|
|
|
|
(when (< t (* 10 prev)) |
|
|
|
|
(>! c t)) |
|
|
|
|
(recur t)))) |
|
|
|
|
c)) |
|
|
|
|
|
|
|
|
|
(defn ball-positioner [tick-chan vel-chan pos-chan-in pos-chan-out] |
|
|
|
|
(defn ball-positioner [ticks vel pos-in pos-out] |
|
|
|
|
(go-loop |
|
|
|
|
(let [tick (<! tick-chan) |
|
|
|
|
[vel-x vel-y] (<! vel-chan) |
|
|
|
|
[x y] (<! pos-chan-in) |
|
|
|
|
(let [tick (<! ticks) |
|
|
|
|
[vel-x vel-y] (<! vel) |
|
|
|
|
[x y] (<! pos-in) |
|
|
|
|
pos-next [(+ x (* vel-x tick)) (+ y (* vel-y tick))]] |
|
|
|
|
(>! pos-chan-out pos-next)))) |
|
|
|
|
(>! pos-out pos-next)))) |
|
|
|
|
|
|
|
|
|
(defn collision-detector |
|
|
|
|
[{:keys [width height padding]} tick-chan pos-chan vel-chan-in vel-chan-out] |
|
|
|
|
[{:keys [width height padding]} |
|
|
|
|
ticks ball-state pos pl-pos pr-pos vel-in vel-out] |
|
|
|
|
(let [adjust-v (fn [p v size] |
|
|
|
|
(cond |
|
|
|
|
(< p padding) (abs v) |
|
|
|
|
(> p (- size padding)) (- (abs v)) |
|
|
|
|
:else v))] |
|
|
|
|
(< p padding) [(abs v) :collision] |
|
|
|
|
(> p (- size padding)) [(- (abs v)) :collision] |
|
|
|
|
:else [v :moving]))] |
|
|
|
|
(go-loop |
|
|
|
|
(let [tick (<! tick-chan) |
|
|
|
|
[vel-x vel-y] (<! vel-chan-in) |
|
|
|
|
[x y] (<! pos-chan) |
|
|
|
|
(let [tick (<! ticks) |
|
|
|
|
[vel-x vel-y] (<! vel-in) |
|
|
|
|
[x y] (<! pos) |
|
|
|
|
pl-pos (<! pl-pos) |
|
|
|
|
pr-pos (<! pr-pos) |
|
|
|
|
[xn yn] [(+ x (* vel-x tick)) (+ y (* vel-y tick))] |
|
|
|
|
vel-xn (adjust-v xn vel-x width) |
|
|
|
|
vel-yn (adjust-v yn vel-y height)] |
|
|
|
|
(>! vel-chan-out [vel-xn vel-yn]))))) |
|
|
|
|
[vel-xn bs-x] (adjust-v xn vel-x width) |
|
|
|
|
[vel-yn bs-y] (adjust-v yn vel-y height)] |
|
|
|
|
(>! vel-out [vel-xn vel-yn]) |
|
|
|
|
(>! ball-state |
|
|
|
|
(if (or (= bs-x :collision) (= bs-y :collision)) :collision :moving)))))) |
|
|
|
|
|
|
|
|
|
(defn paddle-positioner [keycodes max-y movement pos-chan-in pos-chan-out] |
|
|
|
|
(let [key-chan (h/key-chan keycodes)] |
|
|
|
|
(defn paddle-positioner [keycodes max-y movement pos-in pos-out] |
|
|
|
|
(let [keys (h/key-chan keycodes)] |
|
|
|
|
(go-loop |
|
|
|
|
(let [dir (<! key-chan) |
|
|
|
|
pos (<! pos-chan-in)] |
|
|
|
|
(condp = dir |
|
|
|
|
:up (>! pos-chan-out (max (- pos movement) 0)) |
|
|
|
|
:down (>! pos-chan-out (min (+ pos movement) max-y))))))) |
|
|
|
|
(let [dir (<! keys) |
|
|
|
|
pos (<! pos-in)] |
|
|
|
|
(>! pos-out |
|
|
|
|
(condp = dir |
|
|
|
|
:up (max (- pos movement) 0) |
|
|
|
|
:down (min (+ pos movement) max-y))))))) |
|
|
|
|
|
|
|
|
|
(defn renderer [pos-chan vel-chan pl-pos-chan pr-pos-chan] |
|
|
|
|
(defn renderer [ball-state pos vel pl-pos pr-pos] |
|
|
|
|
(let [pos-el (dom/by-id "pos") |
|
|
|
|
vel-el (dom/by-id "vel") |
|
|
|
|
ball-el (dom/by-id "ball") |
|
|
|
|
lpaddle-el (dom/by-id "lpaddle") |
|
|
|
|
rpaddle-el (dom/by-id "rpaddle")] |
|
|
|
|
(go-loop |
|
|
|
|
(let [[x y] (<! pos-chan)] |
|
|
|
|
(let [[x y] (<! pos)] |
|
|
|
|
(dom/set-text! pos-el (map int [x y])) |
|
|
|
|
(dom/set-text! vel-el (<! vel-chan)) |
|
|
|
|
(dom/set-text! vel-el (<! vel)) |
|
|
|
|
(doto ball-el |
|
|
|
|
(dom/set-attr! "cx" x) |
|
|
|
|
(dom/set-attr! "cy" y)))) |
|
|
|
|
(dom/set-attr! "cy" y) |
|
|
|
|
(dom/set-style! "fill" (if (= :collision (<! ball-state)) "#0f0" "#000"))))) |
|
|
|
|
(go-loop |
|
|
|
|
(dom/set-attr! lpaddle-el "y" (<! pl-pos-chan))) |
|
|
|
|
(dom/set-attr! lpaddle-el "y" (<! pl-pos))) |
|
|
|
|
(go-loop |
|
|
|
|
(dom/set-attr! rpaddle-el "y" (<! pr-pos-chan))))) |
|
|
|
|
(dom/set-attr! rpaddle-el "y" (<! pr-pos))))) |
|
|
|
|
|
|
|
|
|
(defn game-setup [{:keys [width height padding paddle-size] :as layout} paddle-movement |
|
|
|
|
frame-chan pos-chan vel-chan pl-pos-chan pr-pos-chan] |
|
|
|
|
frames ball-state pos vel pl-pos pr-pos] |
|
|
|
|
(let [max-y (- height paddle-size) |
|
|
|
|
[tick-chan-pos tick-chan-collsion] (h/dup-chan (tick-chan (h/diff-chan frame-chan))) |
|
|
|
|
[pos-chan-pos pos-chan-collision pos-chan-render] (h/multiplex pos-chan 3) |
|
|
|
|
[vel-chan-pos vel-chan-collision vel-chan-render] (h/multiplex vel-chan 3) |
|
|
|
|
[pl-pos-chan-pos pl-pos-chan-render] (h/dup-chan pl-pos-chan) |
|
|
|
|
[pr-pos-chan-pos pr-pos-chan-render] (h/dup-chan pr-pos-chan)] |
|
|
|
|
(ball-positioner tick-chan-pos vel-chan-pos pos-chan-pos pos-chan) |
|
|
|
|
(collision-detector layout tick-chan-collsion pos-chan-collision vel-chan-collision vel-chan) |
|
|
|
|
(paddle-positioner {83 :down 87 :up} max-y paddle-movement pl-pos-chan-pos pl-pos-chan) |
|
|
|
|
(paddle-positioner {38 :up 40 :down} max-y paddle-movement pr-pos-chan-pos pr-pos-chan) |
|
|
|
|
[pos-chan-render vel-chan-render pl-pos-chan-render pr-pos-chan-render])) |
|
|
|
|
[tick-pos tick-collsion tick-pl tick-pr] (h/multiplex (tick-chan (h/diff-chan frames)) 4) |
|
|
|
|
[pos-pos pos-collision pos-render] (h/multiplex pos 3) |
|
|
|
|
[vel-pos vel-collision vel-render] (h/multiplex vel 3) |
|
|
|
|
[pl-pos-pos pl-pos-collision pl-pos-render] (h/multiplex pl-pos 3) |
|
|
|
|
[pr-pos-pos pr-pos-collision pr-pos-render] (h/multiplex pr-pos 3)] |
|
|
|
|
(ball-positioner tick-pos vel-pos pos-pos pos) |
|
|
|
|
(collision-detector layout tick-collsion ball-state pos-collision |
|
|
|
|
(h/sustain pl-pos-collision tick-pl) |
|
|
|
|
(h/sustain pr-pos-collision tick-pr) |
|
|
|
|
vel-collision vel) |
|
|
|
|
(paddle-positioner {83 :down 87 :up} max-y paddle-movement pl-pos-pos pl-pos) |
|
|
|
|
(paddle-positioner {38 :up 40 :down} max-y paddle-movement pr-pos-pos pr-pos) |
|
|
|
|
[ball-state pos-render vel-render pl-pos-render pr-pos-render])) |
|
|
|
|
|
|
|
|
|
(defn game-init [{:keys [height paddle-size] :as layout} |
|
|
|
|
{:keys [init-pos init-vel paddle-movement]} frame-chan] |
|
|
|
|
(let [paddle-x (/ (- height paddle-size) 2) |
|
|
|
|
pos-chan (chan 1) |
|
|
|
|
vel-chan (chan 1) |
|
|
|
|
pl-pos-chan (chan 1) |
|
|
|
|
pr-pos-chan (chan 1)] |
|
|
|
|
(put! pos-chan init-pos) |
|
|
|
|
(put! vel-chan init-vel) |
|
|
|
|
(put! pl-pos-chan paddle-x) |
|
|
|
|
(put! pr-pos-chan paddle-x) |
|
|
|
|
{:keys [init-pos init-vel paddle-movement]} frames] |
|
|
|
|
(let [init-paddle-pos (/ (- height paddle-size) 2) |
|
|
|
|
pos (chan 1) |
|
|
|
|
vel (chan 1) |
|
|
|
|
pl-pos (chan 1) |
|
|
|
|
pr-pos (chan 1) |
|
|
|
|
ball-state (chan 1)] |
|
|
|
|
(put! pos init-pos) |
|
|
|
|
(put! vel init-vel) |
|
|
|
|
(put! pl-pos init-paddle-pos) |
|
|
|
|
(put! pr-pos init-paddle-pos) |
|
|
|
|
|
|
|
|
|
(apply renderer |
|
|
|
|
(game-setup layout paddle-movement frame-chan pos-chan vel-chan pl-pos-chan pr-pos-chan)))) |
|
|
|
|
(game-setup layout paddle-movement frames ball-state pos vel pl-pos pr-pos)))) |
|
|
|
|
|
|
|
|
|
(defn ^:export init [] |
|
|
|
|
(let [frame-chan (h/frame-chan) |
|
|
|
|
[frame-chan-fps frame-chan-count frame-chan-game] (h/multiplex frame-chan 3) |
|
|
|
|
(let [frames (h/map-chan first (h/frame-chan)) |
|
|
|
|
[frames-fps frames-count frames-game] (h/multiplex frames 3) |
|
|
|
|
|
|
|
|
|
fps-chan (h/map-chan #(/ 1000 %) (h/diff-chan frame-chan-fps)) |
|
|
|
|
frame-count-chan (h/counting-chan frame-chan-count) |
|
|
|
|
fps (h/map-chan #(/ 1000 %) (h/diff-chan frames-fps)) |
|
|
|
|
frames-count (h/counting-chan frames-count) |
|
|
|
|
|
|
|
|
|
layout {:width 600 |
|
|
|
|
:height 300 |
|
|
|
@ -144,6 +155,6 @@ |
|
|
|
|
(dom/set-style! "height" (str (:height layout) "px"))) |
|
|
|
|
|
|
|
|
|
(go-loop |
|
|
|
|
(dom/set-text! fps-el (<! fps-chan)) |
|
|
|
|
(dom/set-text! frame-el (<! frame-count-chan))) |
|
|
|
|
(game-init layout init-vals frame-chan-game))) |
|
|
|
|
(dom/set-text! fps-el (<! fps)) |
|
|
|
|
(dom/set-text! frame-el (<! frames-count))) |
|
|
|
|
(game-init layout init-vals frames-game))) |
|
|
|
|