frpong/src/cljs/frpong/core.cljs

161 lines
6.4 KiB
Clojure

(ns frpong.core
(:require [frpong.helpers :as h]
[cljs.core.async :as async
:refer [<! >! chan put! close! sliding-buffer dropping-buffer timeout]]
[domina :as dom :refer [log]]
[domina.events :as ev])
(:require-macros [cljs.core.async.macros :as m :refer [go]]
[frpong.core :refer (go-loop)]))
;;
;; Signal Diagram
;;
;; +---------------------+
;; | +-------------+ |
;; | | | |
;; v v | |
;; +----------+ vel-chan | |
;; +-->|c-detector+----------+ |
;; | +----------+ | |
;; | +-----------------+ |
;; | | +-----------------+
;; | | | |
;; | v v |
;; +---------+ frame-chan +------+ tick-chan | +----------+ pos-chan |
;; |frame-gen+------------>|ticker+-----------+-->|positioner+--------------+
;; +---------+ +------+ +----------+ |
;; +---------------------+
;; |
;; v
;; +----------+
;; | renderer |
;; +----------+
(defn abs [x] (.abs js/Math x))
(defn tick-chan [frames]
(let [c (chan)]
(go
(loop [prev (<! frames)]
(let [t (<! frames)]
(when (< t (* 10 prev))
(>! c t))
(recur t))))
c))
(defn ball-positioner [ticks vel pos-in pos-out]
(go-loop
(let [tick (<! ticks)
[vel-x vel-y] (<! vel)
[x y] (<! pos-in)
pos-next [(+ x (* vel-x tick)) (+ y (* vel-y tick))]]
(>! pos-out pos-next))))
(defn collision-detector
[{:keys [width height padding]}
ticks ball-state pos pl-pos pr-pos vel-in vel-out]
(let [adjust-v (fn [p v size]
(cond
(< p padding) [(abs v) :collision]
(> p (- size padding)) [(- (abs v)) :collision]
:else [v :moving]))]
(go-loop
(let [tick (<! ticks)
[vel-x vel-y] (<! vel-in)
[x y] (<! pos)
pl-pos (<! pl-pos)
pr-pos (<! pr-pos)
[xn yn] [(+ x (* vel-x tick)) (+ y (* vel-y tick))]
[vel-xn bs-x] (adjust-v xn vel-x width)
[vel-yn bs-y] (adjust-v yn vel-y height)]
(>! vel-out [vel-xn vel-yn])
(>! ball-state
(if (or (= bs-x :collision) (= bs-y :collision)) :collision :moving))))))
(defn paddle-positioner [keycodes max-y movement pos-in pos-out]
(let [keys (h/key-chan keycodes)]
(go-loop
(let [dir (<! keys)
pos (<! pos-in)]
(>! pos-out
(condp = dir
:up (max (- pos movement) 0)
:down (min (+ pos movement) max-y)))))))
(defn renderer [ball-state pos vel pl-pos pr-pos]
(let [pos-el (dom/by-id "pos")
vel-el (dom/by-id "vel")
ball-el (dom/by-id "ball")
lpaddle-el (dom/by-id "lpaddle")
rpaddle-el (dom/by-id "rpaddle")]
(go-loop
(let [[x y] (<! pos)]
(dom/set-text! pos-el (map int [x y]))
(dom/set-text! vel-el (<! vel))
(doto ball-el
(dom/set-attr! "cx" x)
(dom/set-attr! "cy" y)
(dom/set-style! "fill" (if (= :collision (<! ball-state)) "#0f0" "#000")))))
(go-loop
(dom/set-attr! lpaddle-el "y" (<! pl-pos)))
(go-loop
(dom/set-attr! rpaddle-el "y" (<! pr-pos)))))
(defn game-setup [{:keys [width height padding paddle-size] :as layout} paddle-movement
frames ball-state pos vel pl-pos pr-pos]
(let [max-y (- height paddle-size)
[tick-pos tick-collsion tick-pl tick-pr] (h/multiplex (tick-chan (h/diff-chan frames)) 4)
[pos-pos pos-collision pos-render] (h/multiplex pos 3)
[vel-pos vel-collision vel-render] (h/multiplex vel 3)
[pl-pos-pos pl-pos-collision pl-pos-render] (h/multiplex pl-pos 3)
[pr-pos-pos pr-pos-collision pr-pos-render] (h/multiplex pr-pos 3)]
(ball-positioner tick-pos vel-pos pos-pos pos)
(collision-detector layout tick-collsion ball-state pos-collision
(h/sustain pl-pos-collision tick-pl)
(h/sustain pr-pos-collision tick-pr)
vel-collision vel)
(paddle-positioner {83 :down 87 :up} max-y paddle-movement pl-pos-pos pl-pos)
(paddle-positioner {38 :up 40 :down} max-y paddle-movement pr-pos-pos pr-pos)
[ball-state pos-render vel-render pl-pos-render pr-pos-render]))
(defn game-init [{:keys [height paddle-size] :as layout}
{:keys [init-pos init-vel paddle-movement]} frames]
(let [init-paddle-pos (/ (- height paddle-size) 2)
pos (chan 1)
vel (chan 1)
pl-pos (chan 1)
pr-pos (chan 1)
ball-state (chan 1)]
(put! pos init-pos)
(put! vel init-vel)
(put! pl-pos init-paddle-pos)
(put! pr-pos init-paddle-pos)
(apply renderer
(game-setup layout paddle-movement frames ball-state pos vel pl-pos pr-pos))))
(defn ^:export init []
(let [frames (h/map-chan first (h/frame-chan))
[frames-fps frames-count frames-game] (h/multiplex frames 3)
fps (h/map-chan #(/ 1000 %) (h/diff-chan frames-fps))
frames-count (h/counting-chan frames-count)
layout {:width 600
:height 300
:padding 5
:paddle-size 80}
init-vals {:init-pos [5 100]
:init-vel [0.2 0.22]
:paddle-movement 10}
fps-el (dom/by-id "fps")
frame-el (dom/by-id "frame")]
(doto (dom/by-id "canvas")
(dom/set-style! "width" (str (:width layout) "px"))
(dom/set-style! "height" (str (:height layout) "px")))
(go-loop
(dom/set-text! fps-el (<! fps))
(dom/set-text! frame-el (<! frames-count)))
(game-init layout init-vals frames-game)))