Some cleanup

master
Abhinav Sarkar 2013-09-26 03:02:16 +05:30
parent 34b5b5ffb1
commit 90a9f672cd
2 changed files with 16 additions and 17 deletions

View File

@ -50,7 +50,7 @@
pos-next [(+ x (* vel-x tick)) (+ y (* vel-y tick))]]
(>! pos-chan-out pos-next))))
(defn collision-detector [width height padding tick-chan pos-chan vel-chan-in vel-chan-out]
(defn collision-detector [{:keys [width height padding]} tick-chan pos-chan vel-chan-in vel-chan-out]
(go-loop
(let [adjust-v (fn [p v size]
(cond
@ -65,17 +65,8 @@
vel-yn (adjust-v yn vel-y height)]
(>! vel-chan-out [vel-xn vel-yn]))))
(defn key-chan [keycodes]
(let [source (h/event-chan :keydown)
c (chan)]
(go-loop
(let [kc (:keyCode (<! source))]
(when (contains? keycodes kc)
(>! c (keycodes kc)))))
c))
(defn paddle-positioner [keycodes max-y movement pos-chan-in pos-chan-out]
(let [key-chan (key-chan keycodes)]
(let [key-chan (h/key-chan keycodes)]
(go-loop
(let [dir (<! key-chan)
pos (<! pos-chan-in)]
@ -96,17 +87,16 @@
(go-loop
(dom/set-attr! (dom/by-id "rpaddle") "y" (<! pr-pos-chan))))
(defn game-setup [{:keys [width height padding paddle-size]} paddle-movement
(defn game-setup [{:keys [width height padding paddle-size] :as layout} paddle-movement
frame-chan pos-chan vel-chan pl-pos-chan pr-pos-chan]
(let [max-y (- height paddle-size)
[tick-chan-pos tick-chan-collsion] (h/dup-chan (tick-chan (h/diff-chan frame-chan)))
[pos-chan-pos pos-chan-collision pos-chan-render] (h/multiplex pos-chan 3)
[vel-chan-pos vel-chan-collision vel-chan-render] (h/multiplex vel-chan 3)
[pl-pos-chan-pos pl-pos-chan-render] (h/multiplex pl-pos-chan 2)
[pr-pos-chan-pos pr-pos-chan-render] (h/multiplex pr-pos-chan 2)]
[pl-pos-chan-pos pl-pos-chan-render] (h/dup-chan pl-pos-chan)
[pr-pos-chan-pos pr-pos-chan-render] (h/dup-chan pr-pos-chan)]
(ball-positioner tick-chan-pos vel-chan-pos pos-chan-pos pos-chan)
(collision-detector width height padding
tick-chan-collsion pos-chan-collision vel-chan-collision vel-chan)
(collision-detector layout tick-chan-collsion pos-chan-collision vel-chan-collision vel-chan)
(paddle-positioner {83 :down 87 :up} max-y paddle-movement pl-pos-chan-pos pl-pos-chan)
(paddle-positioner {38 :up 40 :down} max-y paddle-movement pr-pos-chan-pos pr-pos-chan)
[pos-chan-render vel-chan-render pl-pos-chan-render pr-pos-chan-render]))
@ -127,7 +117,7 @@
(defn ^:export init []
(let [frame-chan (h/frame-chan)
[frame-chan-fps frame-chan-game frame-chan-count] (h/multiplex frame-chan 3)
[frame-chan-fps frame-chan-count frame-chan-game] (h/multiplex frame-chan 3)
fps-chan (h/map-chan #(/ 1000 %) (h/diff-chan frame-chan-fps))
frame-count-chan (h/counting-chan frame-chan-count)

View File

@ -151,6 +151,15 @@
(ev/listen! event-type #(put! c %))
c))
(defn key-chan [keycodes]
(let [source (event-chan :keydown)
c (chan)]
(go-loop
(let [kc (:keyCode (<! source))]
(when (contains? keycodes kc)
(>! c (keycodes kc)))))
c))
(defn frame-chan []
(let [c (chan (sliding-buffer 1000))
step (fn step [ts] (do (put! c ts) (.requestAnimationFrame js/window step)))]