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@ -1,5 +1,5 @@ |
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(ns frpong.core |
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(:require [frpong.helpers :as h :refer [log]] |
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(:require [frpong.helpers :as h] |
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[cljs.core.async :as async |
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:refer [<! >! chan put! close! sliding-buffer dropping-buffer timeout]] |
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[domina :as dom :refer [log]] |
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@ -42,7 +42,7 @@ |
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(recur t)))) |
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c)) |
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(defn positioner [tick-chan vel-chan pos-chan-in pos-chan-out] |
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(defn ball-positioner [tick-chan vel-chan pos-chan-in pos-chan-out] |
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(go-loop |
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(let [tick (<! tick-chan) |
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[vel-x vel-y] (<! vel-chan) |
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@ -52,7 +52,7 @@ |
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(defn collision-detector [width height padding tick-chan pos-chan vel-chan-in vel-chan-out] |
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(go-loop |
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(let [adjust-v (fn [p v size] |
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(let [adjust-v (fn [p v size] |
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(cond |
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(< p padding) (abs v) |
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(> p (- size padding)) (- (abs v)) |
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@ -65,33 +65,65 @@ |
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vel-yn (adjust-v yn vel-y height)] |
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(>! vel-chan-out [vel-xn vel-yn])))) |
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(defn render-loop [pos-chan vel-chan] |
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(defn key-chan [keycodes] |
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(let [source (h/event-chan :keydown) |
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c (chan)] |
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(go-loop |
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(let [kc (:keyCode (<! source))] |
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(when (contains? keycodes kc) |
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(>! c (keycodes kc))))) |
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c)) |
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(defn paddle-positioner [keycodes max-y movement pos-chan-in pos-chan-out] |
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(let [key-chan (key-chan keycodes)] |
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(go-loop |
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(let [dir (<! key-chan) |
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pos (<! pos-chan-in)] |
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(condp = dir |
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:up (>! pos-chan-out (max (- pos movement) 0)) |
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:down (>! pos-chan-out (min (+ pos movement) max-y))))))) |
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(defn render-loop [[pos-chan vel-chan pl-pos-chan pr-pos-chan]] |
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(go-loop |
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(let [[x y] (map int (<! pos-chan)) |
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vel (<! vel-chan)] |
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(dom/set-text! (dom/by-id "pos") [x y]) |
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(dom/set-text! (dom/by-id "vel") vel) |
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(dom/set-attr! (dom/by-id "ball") "cx" x) |
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(dom/set-attr! (dom/by-id "ball") "cy" y)))) |
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(dom/set-attr! (dom/by-id "ball") "cy" y))) |
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(go-loop |
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(dom/set-attr! (dom/by-id "lpaddle") "y" (<! pl-pos-chan))) |
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(go-loop |
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(dom/set-attr! (dom/by-id "rpaddle") "y" (<! pr-pos-chan)))) |
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(defn game-setup [width height padding frame-chan pos-chan vel-chan] |
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(let [[tick-chan-pos tick-chan-collsion] (h/dup-chan (tick-chan (h/diff-chan frame-chan))) |
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[pos-chan-pos pos-chan-render pos-chan-collision] (h/multiplex pos-chan 3) |
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[vel-chan-pos vel-chan-collision vel-chan-render] (h/multiplex vel-chan 3)] |
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(positioner tick-chan-pos vel-chan-pos pos-chan-pos pos-chan) |
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(defn game-setup [{:keys [width height padding paddle-size]} paddle-movement |
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frame-chan pos-chan vel-chan pl-pos-chan pr-pos-chan] |
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(let [max-y (- height paddle-size) |
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[tick-chan-pos tick-chan-collsion] (h/dup-chan (tick-chan (h/diff-chan frame-chan))) |
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[pos-chan-pos pos-chan-collision pos-chan-render] (h/multiplex pos-chan 3) |
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[vel-chan-pos vel-chan-collision vel-chan-render] (h/multiplex vel-chan 3) |
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[pl-pos-chan-pos pl-pos-chan-render] (h/multiplex pl-pos-chan 2) |
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[pr-pos-chan-pos pr-pos-chan-render] (h/multiplex pr-pos-chan 2)] |
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(ball-positioner tick-chan-pos vel-chan-pos pos-chan-pos pos-chan) |
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(collision-detector width height padding |
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tick-chan-collsion pos-chan-collision vel-chan-collision vel-chan) |
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[pos-chan-render vel-chan-render])) |
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(paddle-positioner {83 :down 87 :up} max-y paddle-movement pl-pos-chan-pos pl-pos-chan) |
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(paddle-positioner {38 :up 40 :down} max-y paddle-movement pr-pos-chan-pos pr-pos-chan) |
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[pos-chan-render vel-chan-render pl-pos-chan-render pr-pos-chan-render])) |
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(defn game-init [width height padding init-pos init-vel frame-chan] |
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(defn game-init [layout {:keys [init-pos init-vel paddle-movement]} frame-chan] |
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(let [pos-chan (chan 1) |
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vel-chan (chan 1) |
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[pos-chan-render vel-chan-render] |
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(game-setup width height padding frame-chan pos-chan vel-chan)] |
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pl-pos-chan (chan 1) |
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pr-pos-chan (chan 1)] |
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(put! pos-chan init-pos) |
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(put! vel-chan init-vel) |
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(put! pl-pos-chan 160) |
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(put! pr-pos-chan 160) |
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(render-loop pos-chan-render vel-chan-render))) |
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(render-loop |
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(game-setup layout paddle-movement |
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frame-chan pos-chan vel-chan pl-pos-chan pr-pos-chan)))) |
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(defn ^:export init [] |
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(let [frame-chan (h/frame-chan) |
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@ -100,12 +132,14 @@ |
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fps-chan (h/map-chan #(/ 1000 %) (h/diff-chan frame-chan-fps)) |
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frame-count-chan (h/counting-chan frame-chan-count) |
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width 600 |
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height 400 |
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padding 5 |
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init-pos [5 100] |
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init-vel [0.2 0.22]] |
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layout {:width 600 |
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:height 400 |
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:padding 5 |
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:paddle-size 80} |
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init-vals {:init-pos [5 100] |
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:init-vel [0.2 0.22] |
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:paddle-movement 10}] |
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(go-loop |
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(dom/set-text! (dom/by-id "fps") (<! fps-chan)) |
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(dom/set-text! (dom/by-id "frame") (<! frame-count-chan))) |
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(game-init width height padding init-pos init-vel frame-chan-game))) |
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(game-init layout init-vals frame-chan-game))) |
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