Cleaned up code, fixed collision detection
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@ -10,6 +10,7 @@
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<body>
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<div>FPS: <span id="fps"></span></div>
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<div>Position: <span id="pos"></span></div>
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<div>Velocity: <span id="vel"></span></div>
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<svg style="width: 300px; height: 200px; border: 1px black solid" id="canvas">
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<circle id="ball" r="5" cx="5" cy="100"/>
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</svg>
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@ -30,6 +30,8 @@
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;; | renderer |
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;; +----------+
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(defn abs [x] (.abs js/Math x))
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(defn positioner [tick-chan vel-chan pos-chan-in pos-chan-out]
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(go-loop
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(let [tick (<! tick-chan)
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@ -40,43 +42,57 @@
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(defn collision-detector [width height padding tick-chan pos-chan vel-chan-in vel-chan-out]
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(go-loop
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(let [tick (<! tick-chan)
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(let [adjust-v (fn [p v size]
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(cond
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(< p padding) (abs v)
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(> p (- size padding)) (- (abs v))
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:else v))
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tick (<! tick-chan)
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[vel-x vel-y] (<! vel-chan-in)
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[x y] (<! pos-chan)
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[xn yn] [(+ x (* vel-x tick)) (+ y (* vel-y tick))]
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vel-xn (if (and (> xn padding) (< xn (- width padding))) vel-x (- vel-x))
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vel-yn (if (and (> yn padding) (< yn (- height padding))) vel-y (- vel-y))]
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vel-xn (adjust-v xn vel-x width)
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vel-yn (adjust-v yn vel-y height)]
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(>! vel-chan-out [vel-xn vel-yn]))))
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(defn render-loop [pos-chan vel-chan]
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(go-loop
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(let [[x y] (map int (<! pos-chan))
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vel (<! vel-chan)]
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(dom/set-text! (dom/by-id "pos") [x y])
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(dom/set-text! (dom/by-id "vel") vel)
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(dom/set-attr! (dom/by-id "ball") "cx" x)
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(dom/set-attr! (dom/by-id "ball") "cy" y))))
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(defn game-setup [width height padding frame-chan pos-chan vel-chan]
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(let [[tick-chan-pos tick-chan-collsion] (h/dup-chan (h/diff-chan frame-chan))
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[pos-chan-pos pos-chan-render pos-chan-collision] (h/multiplex pos-chan 3)
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[vel-chan-pos vel-chan-collision vel-chan-render] (h/multiplex vel-chan 3)]
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(positioner tick-chan-pos vel-chan-pos pos-chan-pos pos-chan)
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(collision-detector width height padding
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tick-chan-collsion pos-chan-collision vel-chan-collision vel-chan)
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[pos-chan-render vel-chan-render]))
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(defn game-init [width height padding init-pos init-vel frame-chan]
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(let [pos-chan (chan 1)
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vel-chan (chan 1)
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[pos-chan-render vel-chan-render]
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(game-setup width height padding frame-chan pos-chan vel-chan)]
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(put! pos-chan init-pos)
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(put! vel-chan init-vel)
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(render-loop pos-chan-render vel-chan-render)))
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(defn ^:export init []
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(let [frame-chan (h/frame-chan)
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[frame-chan1 frame-chan2] (h/dup-chan frame-chan)
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fps-chan (h/map-chan #(/ 1000 %) (h/diff-chan frame-chan2))
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[frame-chan-fps frame-chan-game] (h/dup-chan frame-chan)
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fps-chan (h/map-chan #(/ 1000 %) (h/diff-chan frame-chan-fps))
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width 300
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height 200
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padding 5
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init-pos [5 100]
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init-vel [0.1 0.12]
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[tick-chan-pos tick-chan-collsion] (h/dup-chan (h/diff-chan frame-chan1))
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pos-chan (chan)
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[pos-chan-pos pos-chan-render pos-chan-collision] (h/multiplex pos-chan 3)
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vel-chan (chan)
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[vel-chan-pos vel-chan-collision] (h/dup-chan vel-chan)]
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(positioner tick-chan-pos vel-chan-pos pos-chan-pos pos-chan)
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(collision-detector width height padding
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tick-chan-collsion pos-chan-collision vel-chan-collision vel-chan)
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(go (>! pos-chan init-pos))
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(go (>! vel-chan init-vel))
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(go-loop
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(let [[x y] (map int (<! pos-chan-render))]
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(dom/set-text! (dom/by-id "fps") (<! fps-chan))
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(dom/set-text! (dom/by-id "pos") [x y])
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(dom/set-attr! (dom/by-id "ball") "cx" x)
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(dom/set-attr! (dom/by-id "ball") "cy" y)))))
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init-vel [0.2 0.22]]
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(go-loop (dom/set-text! (dom/by-id "fps") (<! fps-chan)))
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(game-init width height padding init-pos init-vel frame-chan-game)))
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