frpong/src/cljs/frpong/core.cljs

99 lines
4.4 KiB
Clojure

(ns frpong.core
(:require [frpong.helpers :as h]
[cljs.core.async :as async
:refer [<! >! chan put! close! sliding-buffer dropping-buffer timeout]]
[domina :as dom :refer [log]]
[domina.events :as ev])
(:require-macros [cljs.core.async.macros :as m :refer [go]]
[frpong.core :refer (go-loop)]))
;;
;; Signal Diagram
;;
;; +---------------------+
;; | +-------------+ |
;; | | | |
;; v v | |
;; +----------+ vel-chan | |
;; +-->|c-detector+----------+ |
;; | +----------+ | |
;; | +-----------------+ |
;; | | +-----------------+
;; | | | |
;; | v v |
;; +---------+ frame-chan +------+ tick-chan | +----------+ pos-chan |
;; |frame-gen+------------>|ticker+-----------+-->|positioner+--------------+
;; +---------+ +------+ +----------+ |
;; +---------------------+
;; |
;; v
;; +----------+
;; | renderer |
;; +----------+
(defn abs [x] (.abs js/Math x))
(defn positioner [tick-chan vel-chan pos-chan-in pos-chan-out]
(go-loop
(let [tick (<! tick-chan)
[vel-x vel-y] (<! vel-chan)
[x y] (<! pos-chan-in)
pos-next [(+ x (* vel-x tick)) (+ y (* vel-y tick))]]
(>! pos-chan-out pos-next))))
(defn collision-detector [width height padding tick-chan pos-chan vel-chan-in vel-chan-out]
(go-loop
(let [adjust-v (fn [p v size]
(cond
(< p padding) (abs v)
(> p (- size padding)) (- (abs v))
:else v))
tick (<! tick-chan)
[vel-x vel-y] (<! vel-chan-in)
[x y] (<! pos-chan)
[xn yn] [(+ x (* vel-x tick)) (+ y (* vel-y tick))]
vel-xn (adjust-v xn vel-x width)
vel-yn (adjust-v yn vel-y height)]
(>! vel-chan-out [vel-xn vel-yn]))))
(defn render-loop [pos-chan vel-chan]
(go-loop
(let [[x y] (map int (<! pos-chan))
vel (<! vel-chan)]
(dom/set-text! (dom/by-id "pos") [x y])
(dom/set-text! (dom/by-id "vel") vel)
(dom/set-attr! (dom/by-id "ball") "cx" x)
(dom/set-attr! (dom/by-id "ball") "cy" y))))
(defn game-setup [width height padding frame-chan pos-chan vel-chan]
(let [[tick-chan-pos tick-chan-collsion] (h/dup-chan (h/diff-chan frame-chan))
[pos-chan-pos pos-chan-render pos-chan-collision] (h/multiplex pos-chan 3)
[vel-chan-pos vel-chan-collision vel-chan-render] (h/multiplex vel-chan 3)]
(positioner tick-chan-pos vel-chan-pos pos-chan-pos pos-chan)
(collision-detector width height padding
tick-chan-collsion pos-chan-collision vel-chan-collision vel-chan)
[pos-chan-render vel-chan-render]))
(defn game-init [width height padding init-pos init-vel frame-chan]
(let [pos-chan (chan 1)
vel-chan (chan 1)
[pos-chan-render vel-chan-render]
(game-setup width height padding frame-chan pos-chan vel-chan)]
(put! pos-chan init-pos)
(put! vel-chan init-vel)
(render-loop pos-chan-render vel-chan-render)))
(defn ^:export init []
(let [frame-chan (h/frame-chan)
[frame-chan-fps frame-chan-game] (h/dup-chan frame-chan)
fps-chan (h/map-chan #(/ 1000 %) (h/diff-chan frame-chan-fps))
width 300
height 200
padding 5
init-pos [5 100]
init-vel [0.2 0.22]]
(go-loop (dom/set-text! (dom/by-id "fps") (<! fps-chan)))
(game-init width height padding init-pos init-vel frame-chan-game)))