Some more cleanup
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@ -12,7 +12,7 @@
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<div>FPS: <span id="fps"></span></div>
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<div>Position: <span id="pos"></span></div>
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<div>Velocity: <span id="vel"></span></div>
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<svg style="width: 600px; height: 400px; border: 1px black solid" id="canvas">
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<svg style="border: 1px black solid" id="canvas">
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<circle id="ball" r="5" cx="5" cy="100" />
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<rect id="lpaddle" x="0" y="160" width="10" height="80" />
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<rect id="rpaddle" x="590" y="160" width="10" height="80" />
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@ -50,7 +50,8 @@
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pos-next [(+ x (* vel-x tick)) (+ y (* vel-y tick))]]
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(>! pos-chan-out pos-next))))
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(defn collision-detector [{:keys [width height padding]} tick-chan pos-chan vel-chan-in vel-chan-out]
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(defn collision-detector
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[{:keys [width height padding]} tick-chan pos-chan vel-chan-in vel-chan-out]
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(go-loop
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(let [adjust-v (fn [p v size]
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(cond
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@ -74,14 +75,15 @@
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:up (>! pos-chan-out (max (- pos movement) 0))
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:down (>! pos-chan-out (min (+ pos movement) max-y)))))))
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(defn render-loop [[pos-chan vel-chan pl-pos-chan pr-pos-chan]]
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(defn renderer [pos-chan vel-chan pl-pos-chan pr-pos-chan]
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(go-loop
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(let [[x y] (map int (<! pos-chan))
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vel (<! vel-chan)]
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(dom/set-text! (dom/by-id "pos") [x y])
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(dom/set-text! (dom/by-id "vel") vel)
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(dom/set-attr! (dom/by-id "ball") "cx" x)
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(dom/set-attr! (dom/by-id "ball") "cy" y)))
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(doto (dom/by-id "ball")
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(dom/set-attr! "cx" x)
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(dom/set-attr! "cy" y))))
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(go-loop
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(dom/set-attr! (dom/by-id "lpaddle") "y" (<! pl-pos-chan)))
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(go-loop
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@ -101,19 +103,20 @@
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(paddle-positioner {38 :up 40 :down} max-y paddle-movement pr-pos-chan-pos pr-pos-chan)
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[pos-chan-render vel-chan-render pl-pos-chan-render pr-pos-chan-render]))
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(defn game-init [layout {:keys [init-pos init-vel paddle-movement]} frame-chan]
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(let [pos-chan (chan 1)
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(defn game-init [{:keys [height paddle-size] :as layout}
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{:keys [init-pos init-vel paddle-movement]} frame-chan]
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(let [paddle-x (/ (- height paddle-size) 2)
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pos-chan (chan 1)
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vel-chan (chan 1)
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pl-pos-chan (chan 1)
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pr-pos-chan (chan 1)]
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(put! pos-chan init-pos)
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(put! vel-chan init-vel)
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(put! pl-pos-chan 160)
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(put! pr-pos-chan 160)
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(put! pl-pos-chan paddle-x)
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(put! pr-pos-chan paddle-x)
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(render-loop
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(game-setup layout paddle-movement
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frame-chan pos-chan vel-chan pl-pos-chan pr-pos-chan))))
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(apply renderer
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(game-setup layout paddle-movement frame-chan pos-chan vel-chan pl-pos-chan pr-pos-chan))))
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(defn ^:export init []
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(let [frame-chan (h/frame-chan)
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@ -123,12 +126,16 @@
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frame-count-chan (h/counting-chan frame-chan-count)
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layout {:width 600
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:height 400
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:height 300
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:padding 5
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:paddle-size 80}
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init-vals {:init-pos [5 100]
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:init-vel [0.2 0.22]
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:paddle-movement 10}]
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(doto (dom/by-id "canvas")
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(dom/set-style! "width" (str (:width layout) "px"))
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(dom/set-style! "height" (str (:height layout) "px")))
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(go-loop
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(dom/set-text! (dom/by-id "fps") (<! fps-chan))
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(dom/set-text! (dom/by-id "frame") (<! frame-count-chan)))
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