russel-norvig-ai-problems/chapter2/prob28.hs

49 lines
1.5 KiB
Haskell

import AI.Vacuum
import AI.Vacuum.RandomGrid
import Control.Monad.State
import Control.Monad.Identity
import System.Random
import Data.Maybe (isJust, isNothing, fromJust)
chooseAction :: Percepts -> RandomState Action
chooseAction percepts
| PhotoSensor `elem` percepts = return SuckDirt
| InfraredSensor `elem` percepts = return TurnOff
| TouchSensor `elem` percepts = do
r <- getRandomR (True, False)
if r
then return TurnLeft
else return TurnRight
| otherwise = do
r <- getRandomR ((0.0, 1.0) :: (Float, Float))
chooseRandom r
where
chooseRandom r
| r < 0.1 = return TurnRight
| r < 0.2 = return TurnLeft
| otherwise = return GoForward
runCleaner :: Int -> Cleaner -> StateT Grid RandomState Cleaner
runCleaner turnsLeft cleaner@(Cleaner _ _ _ ph _) =
if turnsLeft == 1
then do
cleaner' <- doAction TurnOff cleaner
return cleaner'
else do
cleaner'' <- case ph of
[] -> do
cleaner' <- doAction GoForward cleaner
return cleaner'
_ -> do
action <- lift $ chooseAction (head ph)
cleaner' <- doAction action cleaner
return cleaner'
case clState cleaner'' of
Off -> return cleaner''
On -> runCleaner (turnsLeft - 1) cleaner''
simulateOnGrid :: Int -> Grid -> StdGen -> (Cleaner, Grid)
simulateOnGrid maxTurns grid gen =
evalState (runStateT (runCleaner maxTurns cleaner) grid) gen
where cleaner = createCleaner (fromJust $ cell (0,0) grid) East