Modified AStar to take a nextNode function instead of using a typeclass
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AStar.hs
19
AStar.hs
@ -8,15 +8,10 @@ import qualified Data.Map as M
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import Data.List (foldl')
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import Data.Maybe (fromJust)
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-- A node in the search
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class (Ord a, Ord b, Num b, Bounded b) => SearchNode a b where
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-- get the next search node and the cost to reach to it from the current node
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nextNode :: a -> [(a, b)]
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-- A* algorithm: Find a path from initial node to goal node using a heuristic function.
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-- Returns Nothing if no path found. Else returns Just (path cost, path).
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astar :: SearchNode a b => a -> a -> (a -> a -> b) -> Maybe (b, [a])
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astar initNode goalNode hueristic =
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astar :: (Ord a, Ord b, Num b) => a -> a -> (a -> [(a, b)]) -> (a -> a -> b) -> Maybe (b, [a])
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astar initNode goalNode nextNode hueristic =
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astar' (PQ.singleton (hueristic initNode goalNode) (initNode, 0))
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S.empty (M.singleton initNode 0) M.empty
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where
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@ -42,10 +37,12 @@ astar initNode goalNode hueristic =
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-- Find the successors (with their g and h costs) of the node
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-- which have not been seen yet
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successors = filter (\(s, g, _) ->
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not (S.member s seen') &&
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g < M.findWithDefault maxBound s gscore)
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$ successorsAndCosts node gcost
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successors =
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filter (\(s, g, _) ->
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not (S.member s seen') &&
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(not (s `M.member` gscore)
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|| g < (fromJust . M.lookup s $ gscore)))
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$ successorsAndCosts node gcost
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-- Insert the successors in the open set
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pq'' = foldl' (\q (s, g, h) -> PQ.insert (g + h) (s, g) q) pq' successors
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@ -50,25 +50,24 @@ isValidNotation notation =
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head notation `elem` ['a'..'h'],
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last notation `elem` ['1'..'8']]
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-- Makes Board an instance of SearchNode for astar to work
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instance SearchNode Board Int where
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-- Finds the next possible board configurations for one knight's move.
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-- Move cost is one.
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nextNode board@(Board {..}) =
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zip
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(map (\pos -> board { knightPos = pos })
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. filter isValidMove
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. map (\(x, y) -> (fst knightPos + x, snd knightPos + y))
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$ moves)
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(repeat 1)
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where
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moves = [(1,2), (1,-2), (-1,2), (-1,-2), (2,1), (2,-1), (-2,1), (-2,-1)]
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isValidMove (x, y) =
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and [x > 0, x < 9, y > 0, y < 9, not $ (x, y) `S.member` blockedSquares]
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-- Finds the next possible board configurations for one knight's move.
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-- Move cost is one.
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nextKnightPos board@(Board {..}) =
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zip
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(map (\pos -> board { knightPos = pos })
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. filter isValidMove
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. map (\(x, y) -> (fst knightPos + x, snd knightPos + y))
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$ moves)
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(repeat 1)
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where
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moves = [(1,2), (1,-2), (-1,2), (-1,-2), (2,1), (2,-1), (-2,1), (-2,-1)]
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isValidMove (x, y) =
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and [x > 0, x < 9, y > 0, y < 9, not $ (x, y) `S.member` blockedSquares]
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knightAstar heuristic blockedSquares start target =
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fmap (second (map knightPos))
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$ astar (Board start blockedSquares) (Board target blockedSquares) heuristic
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$ astar (Board start blockedSquares) (Board target blockedSquares)
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nextKnightPos heuristic
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-- Finds a path from a start square to an end square using BFS
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bfsSearch :: S.Set Square -> Square -> Square -> Maybe (Int, [Square])
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