Reformatted the code
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@ -59,8 +59,8 @@ instance Show Cell where
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instance Ord Cell where
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(Cell i1 v1 vl1) `compare` (Cell i2 v2 vl2) =
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if i1 == i2 && v1 == v2
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then EQ
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else (vl1, i1) `compare`(vl2, i2)
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then EQ
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else (vl1, i1) `compare`(vl2, i2)
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-- Gets the index of the lowest bit set as 1.
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firstSol :: Word16 -> Int
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@ -76,7 +76,7 @@ emptyBoard =
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-- Updates the given cell in the board.
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updateBoard :: Board -> Cell -> Board
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updateBoard board@Board{..} cell@(Cell ix _ vl) = case M.lookup ix ixMap of
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Nothing -> board
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Nothing -> board
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Just oldCell | oldCell == cell -> board
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| vl == 1 -> Board (M.insert ix cell ixMap)
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(S.delete oldCell ambCells)
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@ -87,13 +87,12 @@ updateBoard board@Board{..} cell@(Cell ix _ vl) = case M.lookup ix ixMap of
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-- another cell (first argument) in the given board.
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-- If there is a conflict in the values of the cells, returns Nothing.
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constrainCell :: Cell -> Board -> Cell -> Maybe Board
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constrainCell cell@(Cell _ val vl) board@Board{..} c@(Cell i pos pl) =
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case () of _
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| c == cell -> return board
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| pos' == 0 && vl == 1 -> Nothing
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| pos' == 0 -> return board
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| pl' == 1 && pl > 1 -> constrainBoard board (Cell i pos' pl')
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| otherwise -> return $ updateBoard board (Cell i pos' pl')
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constrainCell cell@(Cell _ val vl) board@Board{..} c@(Cell i pos pl)
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| c == cell = return board
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| pos' == 0 && vl == 1 = Nothing
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| pos' == 0 = return board
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| pl' == 1 && pl > 1 = constrainBoard board (Cell i pos' pl')
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| otherwise = return $ updateBoard board (Cell i pos' pl')
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where
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pos' = pos .&. complement val
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pl' = popCount pos'
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@ -109,7 +108,7 @@ constrainCells cell = foldM (constrainCell cell)
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-- one cell where a unit is a row, cell or a 3x3 box.
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constrainBoard :: Board -> Cell -> Maybe Board
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constrainBoard board cell@(Cell ix _ _) =
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foldM (\board'' unitf -> constrainCells cell board'' (unitf board''))
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foldM (\board' unitf -> constrainCells cell board' (unitf board'))
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(updateBoard board cell) [row, column, box]
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where
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(rowIx, colIx) = ix `divMod` 9
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@ -174,7 +173,7 @@ solveSudoku board
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-- try to constrain with the current cell with only one value
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in case constrainBoard board nextPos of
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-- if failed, continue with the current cell with the rest values
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Nothing -> solveSudoku boardR
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Nothing -> solveSudoku boardR
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-- if solved, return the board
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Just board' | isSolved board' -> Just board'
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-- else try to recursively solve the board further
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@ -198,13 +197,13 @@ main = do
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chunks <- fmap (chunksOf 10 . lines) getContents
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-- spawn a thread for each chunk
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threads <- forM chunks $ \chunk -> do
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done <- newEmptyMVar
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solutionsVs <- forM chunks $ \chunk -> do
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solutionsV <- newEmptyMVar
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forkIO $ do
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-- for each line in the chunk, read it as a Sudoku board and solve it.
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-- for each line in the chunk, read it as a Sudoku board and solve it
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-- return solution as a string represented by showBoard if solvable else "Unsolvable"
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-- return an error if invalid board.
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sols <- forM chunk $ \line -> do
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-- return an error if invalid board
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solutions <- forM chunk $ \line -> do
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start <- getCPUTime
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let sudoku = readBoard line
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case sudoku of
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@ -216,8 +215,8 @@ main = do
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return $ printf "%s -> %s [%0.3f ms]" line
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(maybe "Unsolvable" showBoard res) diff
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putMVar done sols
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return done
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putMVar solutionsV solutions
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return solutionsV
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-- wait for all thread to finish and print the solutions (or errors).
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forM_ threads $ takeMVar >=> mapM_ putStrLn
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-- wait for all thread to finish and print the solutions (or errors)
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forM_ solutionsVs $ takeMVar >=> mapM_ putStrLn
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