Server objects ---- * Server * Users * Rooms * Settings * User * Name * Stuff * Settings * Keybindings * Room * Games * Users * Chat(?) * Settings * Game * Settings * Speed * Number of players * Players * Map * Score table * Game state * unstarted, running, finished, paused(?) * Player state * Alive/dead/... * Trail * Position * Velocity * Boost active * Boost fuel * Map * Walls Client objects ---- * Client * Server * User * State (room list, in room, in game) * User * (same as server) * Game * (same as server) * Game update