83 lines
3.7 KiB
Clojure
83 lines
3.7 KiB
Clojure
(ns frpong.core
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(:require [frpong.helpers :as h]
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[cljs.core.async :as async
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:refer [<! >! chan put! close! sliding-buffer dropping-buffer timeout]]
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[domina :as dom :refer [log]]
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[domina.events :as ev])
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(:require-macros [cljs.core.async.macros :as m :refer [go]]
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[frpong.core :refer (go-loop)]))
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;;
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;; Signal Diagram
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;;
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;; +---------------------+
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;; | +-------------+ |
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;; | | | |
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;; v v | |
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;; +----------+ vel-chan | |
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;; +-->|c-detector+----------+ |
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;; | +----------+ | |
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;; | +-----------------+ |
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;; | | +-----------------+
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;; | | | |
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;; | v v |
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;; +---------+ frame-chan +------+ tick-chan | +----------+ pos-chan |
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;; |frame-gen+------------>|ticker+-----------+-->|positioner+--------------+
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;; +---------+ +------+ +----------+ |
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;; +---------------------+
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;; |
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;; v
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;; +----------+
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;; | renderer |
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;; +----------+
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(defn positioner [tick-chan vel-chan pos-chan-in pos-chan-out]
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(go-loop
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(let [tick (<! tick-chan)
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[vel-x vel-y] (<! vel-chan)
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[x y] (<! pos-chan-in)
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pos-next [(+ x (* vel-x tick)) (+ y (* vel-y tick))]]
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(>! pos-chan-out pos-next))))
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(defn collision-detector [width height padding tick-chan pos-chan vel-chan-in vel-chan-out]
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(go-loop
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(let [tick (<! tick-chan)
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[vel-x vel-y] (<! vel-chan-in)
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[x y] (<! pos-chan)
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[xn yn] [(+ x (* vel-x tick)) (+ y (* vel-y tick))]
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vel-xn (if (and (> xn padding) (< xn (- width padding))) vel-x (- vel-x))
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vel-yn (if (and (> yn padding) (< yn (- height padding))) vel-y (- vel-y))]
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(>! vel-chan-out [vel-xn vel-yn]))))
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(defn ^:export init []
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(let [frame-chan (h/frame-chan)
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[frame-chan1 frame-chan2] (h/dup-chan frame-chan)
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fps-chan (h/map-chan #(/ 1000 %) (h/diff-chan frame-chan2))
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width 300
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height 200
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padding 5
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init-pos [5 100]
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init-vel [0.1 0.12]
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[tick-chan-pos tick-chan-collsion] (h/dup-chan (h/diff-chan frame-chan1))
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pos-chan (chan)
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[pos-chan-pos pos-chan-render pos-chan-collision] (h/multiplex pos-chan 3)
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vel-chan (chan)
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[vel-chan-pos vel-chan-collision] (h/dup-chan vel-chan)]
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(positioner tick-chan-pos vel-chan-pos pos-chan-pos pos-chan)
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(collision-detector width height padding
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tick-chan-collsion pos-chan-collision vel-chan-collision vel-chan)
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(go (>! pos-chan init-pos))
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(go (>! vel-chan init-vel))
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(go-loop
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(let [[x y] (map int (<! pos-chan-render))]
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(dom/set-text! (dom/by-id "fps") (<! fps-chan))
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(dom/set-text! (dom/by-id "pos") [x y])
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(dom/set-attr! (dom/by-id "ball") "cx" x)
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(dom/set-attr! (dom/by-id "ball") "cy" y)))))
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