Added key controls for gravity, removed slider. Changed the message display.
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@ -13,9 +13,6 @@ body {
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#title {
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margin: 0px;
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position: absolute;
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width: 98%;
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z-index: -1;
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}
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#ball {
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@ -38,6 +35,7 @@ body {
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#canvas {
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border: 2px green solid;
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margin-top: 3px;
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}
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#score {
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@ -45,20 +43,25 @@ body {
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text-anchor: middle;
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dominant-baseline: central;
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}
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#msg {
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position: absolute;
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width: 98%;
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top: 40px;
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font-size: 1.2em;
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}
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#msg .imp {
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font-size: xx-large;
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font-weight: bold;
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}
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</style>
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</head>
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<body>
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<center>
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<div id="screen">
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<h2 id="title">Gravity Pong!</h2>
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<div>
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<span style="float: left; vertical-align: top;">Gravity
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0 <input id="gravity" type="range" min="0" max="10" value="1" step="1" /> 10
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</span>
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<span style="float: right; font-size: smaller">
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<span id="state">press <space> to start</span>
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</span>
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</div>
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<div id="msg"></div>
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<svg id="canvas">
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<circle id="mass" />
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<text id="score">0</text>
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@ -70,7 +73,7 @@ body {
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<div style="float: left">
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fps <span id="fps">0</span>
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</div>
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use W-S keys to move the left paddle and Up-Down arrow keys to move the right paddle
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use W-S and Up-Down keys to move the paddles / use Left-Right keys to change gravity
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<div style="float: right">
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<a target="_blank" href="https://github.com/abhin4v/frpong">Source</a>
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</div>
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@ -50,6 +50,11 @@
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(close! c))))
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c))
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(defn flash [el msgs millis]
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(when (not-empty msgs)
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(do (dom/set-text! el (first msgs))
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(.setTimeout js/window #(flash el (rest msgs) millis) millis))))
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;; Global settings
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(def *width* (- (.-scrollWidth (.-body js/document)) 20))
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(def *height* (- (.-scrollHeight (.-body js/document)) 130))
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@ -60,7 +65,7 @@
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(def *ball-radius* 8)
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(def *ball-speed* 0.6)
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(def *init-vel-deg-lim* [35 55])
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(def *perturb-factor* 0.02)
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(def *perturb-factor* 0.05)
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(def *init-mass-radius* 0)
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@ -71,16 +76,19 @@
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(def *init-paddle-pos* (/ (- *height* *paddle-size*) 2))
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(def *gravity* (atom 0.005))
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(def *gravity-step* 0.005)
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(defn mass-radius []
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(+ *init-mass-radius* (* (deref *gravity*) 1000)))
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;; listen for changes in the gravity input slider and set the atom value accordingly
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(ev/listen! (dom/by-id "gravity") :change
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#(let [val (* (int (dom/value (dom/by-id "gravity"))) 0.01)]
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(reset! *gravity* val)
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(dom/set-attr! (dom/by-id "mass") "r" (mass-radius))
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(.blur (dom/by-id "gravity"))))
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(defn setup-gravity-control []
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(let [keydowns (first (event-chan :keydown))
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actions { 37 #(- % *gravity-step*) 39 #(+ % *gravity-step*) }]
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(go-loop
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(let [k (:keyCode (<! keydowns))]
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(when (contains? actions k)
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(do (swap! *gravity* #(max 0 (min 10 ((actions k) %))))
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(dom/set-attr! (dom/by-id "mass") "r" (mass-radius))))))))
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(defn layout-game
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"Lays out the game screen."
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@ -268,7 +276,7 @@
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:moving vel
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:gameover 0))
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(defn perturb [v] (* v (+ 1 (/ (- (rand) 0.5) (/ 0.5 *perturb-factor*)))))
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(defn perturb [v] (* v (+ 1 (* (rand) *perturb-factor*))))
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(defn collision-detector [ticks pos vel-in acc pd-pos game-state-in game-state vel-out]
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"Collision Detector component.
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@ -317,15 +325,13 @@
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Reads the current values from the signals supplied as parameters."
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[ticks game-state pos pd-pos]
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(let [ball-el (dom/by-id "ball")
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state-el (dom/by-id "state")
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score-el (dom/by-id "score")
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lpaddle-el (dom/by-id "lpaddle")
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rpaddle-el (dom/by-id "rpaddle")
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fps-el (dom/by-id "fps")
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title-el (dom/by-id "title")]
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msg-el (dom/by-id "msg")]
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(dom/set-style! ball-el "fill" "orange")
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(dom/set-text! state-el "")
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(dom/set-text! title-el "Gravity Pong!")
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(dom/set-text! msg-el "")
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(go (loop [fps-p nil score-p nil]
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(let [fps (int (/ 1000 (<! ticks)))
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[x y] (<! pos)
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@ -342,12 +348,13 @@
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(dom/set-text! score-el score))
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(when (= state :gameover)
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(do (dom/set-style! ball-el "fill" "red")
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(dom/set-text! state-el "press <space> to restart")
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(dom/set-text! title-el "GAME OVER")
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(dom/set-html! msg-el "<span class='imp'>GAME OVER</span><br>press <space> to restart")
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(start-on-space)))
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(recur fps score))))))
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;; Everything is ready now. Layout the game and start it on pressing <space>!
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(defn ^:export frpong []
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(setup-gravity-control)
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(layout-game)
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(dom/set-text! (dom/by-id "msg") "press <space> to start")
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(start-on-space))
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@ -128,13 +128,13 @@
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(defn event-chan
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([event-type]
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(let [c (chan)]
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(ev/listen! ev/root-element event-type #(put! c %))
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[c #(do (ev/unlisten! ev/root-element event-type) (close! c))]))
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(let [c (chan)
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[lkey] (ev/listen! event-type #(put! c %))]
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[c #(do (ev/unlisten-by-key! lkey) (close! c))]))
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([node event-type]
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(let [c (chan)]
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(ev/listen! node event-type #(put! c %))
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[c #(do (ev/unlisten! node event-type) (close! c))])))
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(let [c (chan)
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[lkey] (ev/listen! node event-type #(put! c %))]
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[c #(do (ev/unlisten-by-key! lkey) (close! c))])))
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(defn key-chan [keydowns keyups sampler keycodes]
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(let [c (chan)
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