more cleanup
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@ -40,6 +40,13 @@
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(recur t))))
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c))
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(defn ticker [[frames stop-frames] ticks game-state]
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(let [ticks-in (tick-chan (h/diff-chan frames))]
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(go-loop
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(if-not (= :gameover (<! game-state))
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(>! ticks (<! ticks-in))
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(stop-frames)))))
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(defn ball-positioner [ticks vel pos-in pos-out]
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(go-loop
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(let [tick (<! ticks)
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@ -59,7 +66,7 @@
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(defn collision-detector
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[{:keys [width height padding paddle-size paddle-width]}
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ticks game-state pos pl-pos pr-pos vel-in vel-out]
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ticks game-state pos vel-in vel-out pl-pos pr-pos]
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(let [ef-paddle-width (+ paddle-width padding)
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adjust-v (fn [state v] [(condp = state
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:collision-left (abs v)
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@ -114,15 +121,8 @@
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(go-loop
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(dom/set-attr! rpaddle-el "y" (<! pr-pos)))))
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(defn ticker [frames stop-frames ticks game-state]
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(let [ticks-in (tick-chan (h/diff-chan frames))]
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(go-loop
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(if (not= :gameover (<! game-state))
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(>! ticks (<! ticks-in))
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(stop-frames)))))
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(defn game-setup [{:keys [width height padding paddle-size] :as layout} paddle-movement
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frames stop-frames game-state pos vel pl-pos pr-pos]
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frames game-state pos vel pl-pos pr-pos]
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(let [max-y (- height paddle-size)
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ticks (chan)
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[tick-pos tick-collsion tick-pl tick-pr] (h/multiplex ticks 4)
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@ -130,19 +130,18 @@
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[vel-pos vel-collision] (h/multiplex vel 2)
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[pl-pos-in pl-pos-collision pl-pos-render] (h/multiplex pl-pos 3)
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[pr-pos-in pr-pos-collision pr-pos-render] (h/multiplex pr-pos 3)
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[game-state-ticker game-state-render] (h/dup-chan game-state)]
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(ticker frames stop-frames ticks game-state-ticker)
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[game-state-ticker game-state-render] (h/multiplex game-state 2)]
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(ticker frames ticks game-state-ticker)
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(ball-positioner tick-pos vel-pos pos-in pos)
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(collision-detector layout tick-collsion game-state pos-collision
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(collision-detector layout tick-collsion game-state pos-collision vel-collision vel
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(h/sustain pl-pos-collision tick-pl)
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(h/sustain pr-pos-collision tick-pr)
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vel-collision vel)
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(h/sustain pr-pos-collision tick-pr))
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(paddle-positioner {83 :down 87 :up} max-y paddle-movement pl-pos-in pl-pos)
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(paddle-positioner {38 :up 40 :down} max-y paddle-movement pr-pos-in pr-pos)
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[game-state-render pos-render pl-pos-render pr-pos-render]))
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(defn game-init [{:keys [height paddle-size] :as layout}
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{:keys [init-pos init-vel paddle-movement]} frames stop-frames]
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{:keys [init-pos init-vel paddle-movement]} frames]
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(let [init-paddle-pos (/ (- height paddle-size) 2)
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pos (chan 1)
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vel (chan 1)
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@ -156,15 +155,10 @@
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(put! game-state :moving)
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(apply renderer
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(game-setup layout paddle-movement frames stop-frames game-state pos vel pl-pos pr-pos))))
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(game-setup layout paddle-movement frames game-state pos vel pl-pos pr-pos))))
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(defn ^:export init []
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(let [[frames stop-frames] (h/frame-chan)
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[frames-fps frames-count frames-game] (h/multiplex frames 3)
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fps (h/map-chan #(/ 1000 %) (h/diff-chan frames-fps))
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frames-count (h/counting-chan frames-count)
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layout {:width 800
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(let [layout {:width 800
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:height 400
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:padding 5
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:paddle-size 100
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@ -174,6 +168,11 @@
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:init-vel [0.3 0.33]
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:paddle-movement 20}
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[frames stop-frames] (h/frame-chan)
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[frames-fps frames-count frames-game] (h/multiplex frames 3)
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fps (h/map-chan #(/ 1000 %) (h/diff-chan frames-fps))
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frames-count (h/counting-chan frames-count)
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fps-el (dom/by-id "fps")
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frame-el (dom/by-id "frame")]
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(doto (dom/by-id "canvas")
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@ -194,4 +193,4 @@
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(go-loop
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(dom/set-text! fps-el (<! fps))
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(dom/set-text! frame-el (<! frames-count)))
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(game-init layout init-vals frames-game stop-frames)))
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(game-init layout init-vals [frames-game stop-frames])))
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@ -34,10 +34,6 @@
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:done))))
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cs))
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(defn dup-chan [c]
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(multiplex c 2))
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(defn map-chan [f source]
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(let [c (chan)]
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(go (loop []
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