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@ -16,7 +16,7 @@ using core.async channels) to form a network - like an electronic circuit - to b
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The signals have values which change over time. [`window.requestAnimationFrame`][raf] is used as a
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clock to generate the time ticks to run the game.
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The very [lose coupling][coupling] (data coupling) caused by the modular design allows one to add
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The very [loose coupling][coupling] (data coupling) caused by the modular design allows one to add
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new components in the network without changing other parts of it. In fact, this was first developed
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as a usual Pong game and gravitation was added only as an afterthought, with very minimal changes
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to the existing code.
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@ -73,7 +73,7 @@ Components
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- *gravitation*: calculates the acceleration of the ball due to gravitation
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- *renderer*: renders the game on screen
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This project was written as an experiment to play with the core.async library and can serve as
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This project has been written as an experiment to play with the core.async library and can serve as
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a medium sized example project for the same. The main source can be found [here][src].
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[pong]: https://en.wikipedia.org/wiki/Pong
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