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Abhinav Sarkar 2013-11-22 00:59:02 +05:30
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@ -16,7 +16,7 @@ using core.async channels) to form a network - like an electronic circuit - to b
The signals have values which change over time. [`window.requestAnimationFrame`][raf] is used as a
clock to generate the time ticks to run the game.
The very [lose coupling][coupling] (data coupling) caused by the modular design allows one to add
The very [loose coupling][coupling] (data coupling) caused by the modular design allows one to add
new components in the network without changing other parts of it. In fact, this was first developed
as a usual Pong game and gravitation was added only as an afterthought, with very minimal changes
to the existing code.
@ -73,7 +73,7 @@ Components
- *gravitation*: calculates the acceleration of the ball due to gravitation
- *renderer*: renders the game on screen
This project was written as an experiment to play with the core.async library and can serve as
This project has been written as an experiment to play with the core.async library and can serve as
a medium sized example project for the same. The main source can be found [here][src].
[pong]: https://en.wikipedia.org/wiki/Pong