diff --git a/README.md b/README.md index 219748e..9d9e3fd 100644 --- a/README.md +++ b/README.md @@ -16,7 +16,7 @@ using core.async channels) to form a network - like an electronic circuit - to b The signals have values which change over time. [`window.requestAnimationFrame`][raf] is used as a clock to generate the time ticks to run the game. -The very [lose coupling][coupling] (data coupling) caused by the modular design allows one to add +The very [loose coupling][coupling] (data coupling) caused by the modular design allows one to add new components in the network without changing other parts of it. In fact, this was first developed as a usual Pong game and gravitation was added only as an afterthought, with very minimal changes to the existing code. @@ -73,7 +73,7 @@ Components - *gravitation*: calculates the acceleration of the ball due to gravitation - *renderer*: renders the game on screen -This project was written as an experiment to play with the core.async library and can serve as +This project has been written as an experiment to play with the core.async library and can serve as a medium sized example project for the same. The main source can be found [here][src]. [pong]: https://en.wikipedia.org/wiki/Pong