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Added readme

Abhinav Sarkar 8 years ago
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      README.md

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README.md View File

@@ -16,7 +16,7 @@ using core.async channels) to form a network - like an electronic circuit - to b
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 The signals have values which change over time. [`window.requestAnimationFrame`][raf] is used as a 
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 clock to generate the time ticks to run the game.
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-The very [lose coupling][coupling] (data coupling) caused by the modular design allows one to add 
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+The very [loose coupling][coupling] (data coupling) caused by the modular design allows one to add 
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 new components in the network without changing other parts of it. In fact, this was first developed 
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 as a usual Pong game and gravitation was added only as an afterthought, with very minimal changes
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 to the existing code.
@@ -73,7 +73,7 @@ Components
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  - *gravitation*: calculates the acceleration of the ball due to gravitation
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  - *renderer*: renders the game on screen
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-This project was written as an experiment to play with the core.async library and can serve as
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+This project has been written as an experiment to play with the core.async library and can serve as
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 a medium sized example project for the same. The main source can be found [here][src].
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 [pong]: https://en.wikipedia.org/wiki/Pong

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